Akari Yoshiyama is graduating high school soon and is expected to lead new life after she passes the university entrance exam, while her mother is working as a pharmacologist. However, her mother has a car accident and the situation is totally changed. She decides to go to 1972 to fulfill her mother's wish.

The Girl Who Leapt Through Time
When 17-year-old Makoto Konno gains the ability to 'leap' backwards through time, she immediately sets about improving her grades and preventing personal mishaps. However, she soon realises that changing the past isn't as simple as it seems, and eventually, will have to rely on her new powers to shape the future of herself and her friends.

Cosmic Princess Kaguya!
Iroha's life gets knocked off its orbit when Kaguya, a carefree runaway from the Moon, moves in and convinces her to perform in a virtual world together.

The Door into Summer
A pioneering roboticist awakens in 2025 after decades in cryosleep. To change the past and reunite with his adopted sister, he seeks a way back to 1995.

The Last Mimzy
Two siblings begin to develop special talents after they find a mysterious box of toys, and soon their parents and even their teacher are drawn into a strange new world – and find a task ahead of them that is far more important than any of them could imagine.

Okko's Inn
12-year-old Oriko Seki, who lost her parents in a car accident, ended up living in her grandmother's Onsen Ryokan "Haru no Ya." With the ghost "Uribou" cohabitating with her and all the other odds, she ended up training to be a young female innkeeper. At first, she didn't like the training, but gradually felt her admiration for her title and began to train seriously. Thus, the growth of the young warrior Oriko begins.

Summer Ghost
An urban legend says that lighting fireworks at an abandoned airfield will beckon the "summer ghost," a spirit that can answer any question. Three teenagers, Tomoya, Aoi, and Ryo, each have their own reason to show up one day. When a ghost named Ayane appears, she reveals she is only visible to those "who are about to touch their death." Compelled by the ghost and her message, Tomoya begins regularly visiting the airfield to uncover the true purpose of her visits.

Child of Kamiari Month
A year after losing her mother, a young girl learns that she must journey across Japan to the annual gathering of gods in the sacred land of Izumo.

Lonely Castle in the Mirror
Shy outcast Kokoro has been avoiding school for weeks when she discovers a portal in her bedroom mirror. She reaches through and finds herself transported to an enchanting castle where she is joined by six other students. When a girl in a wolf mask explains that they have been invited to play a game, the teens must work together to uncover the mysterious connection that unites them. However, anyone who breaks the rules will be eaten by a wolf.

Sing a Bit of Harmony
Satomi is fine being alone until an AI named Shion joins her class with a song and a promise to make her happy. While Shion’s musical numbers and princess gowns don’t quite pass as human, her antics bring Satomi closer to four other classmates. Together, they make memories worth saving, but even our most precious data can be erased.

Before I Fall
Samantha Kingston has everything. Then, everything changes. After one fateful night, she wakes up with no future at all. Trapped into reliving the same day over and over, she begins to question just how perfect her life really was.

Rascal Does Not Dream of a Sister Venturing Out
After a draining December, Sakuta is quickly nearing the end of his second year of high school. Since Mai is a third-year student, they don't have much time left together before graduation rolls around. Meanwhile, his sister, Kaede, is slowly but steadily venturing outdoors again. Just as she begins to find her footing, she announces her most ambitious goal yet—attending her brother's high school! Sakuta knows better than anyone how difficult this will be for Kaede, and he's ready to support her however he can. He's just not sure if that's what's best for her...or what she really wants...

The Giver
In a seemingly perfect community, without war, pain, suffering, differences or choice, a young boy is chosen to learn from an elderly man about the true pain and pleasure of the "real" world.

The Disappearance of Haruhi Suzumiya
A week before Christmas, Kyon wakes up in a world where the SOS Brigade doesn't exist. Mikuru and Yuki don't recognize him, and Haruhi and Itsuki seem to have vanished.

A Wind Named Amnesia
A wind has swept the Earth taking all the memories from everyone. No one knows who they are, how to speak, or how to use the tools of modern civilization. Two years later, a young man who has been re-educated travels across America on a mysterious journey.

The Girl from the Other Side
Once upon a time, in a far, faraway place, there were two lands. The world was divided into an inner land and an outer land. People feared the outer land, inhabited by eerie beings, the carriers of curse. One day, on the border to the inner land inhabited by humans, one such being finds a girl on heaps of abandoned dead bodies. The girl says her name is Shiva and shows affection to the "being" who found her, calling him "Teacher." This is a story of two people—one human, one inhuman—who linger in the hazy twilight that separates night from day.

Mirai
Four-year-old Kun struggles with jealousy after his newborn sister, Mirai, begins receiving most of his family’s attention. Retreating to the garden, he encounters Mirai as a teenager from the future and embarks on extraordinary journeys across his family’s past, gradually discovering new perspectives on love, belonging and what it means to become an older brother.

Scarlet
After failing to avenge her father's murder, Princess Scarlet, wakes up in the "Land of the Dead." In this world filled with madness, if she does not achieve her revenge against her nemesis and reach the "No End Place," she will become "Void" and cease to exist. Can Scarlet find a way to live at the end of her endless journey?

Interstellar
The adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage.